MUSE Awards: Categories

Nominate your project for a MUSE Award: http://museawards.cuerate.org/


Applications & APIs
Digital presentations, applications, and mashups that utilize existing data and online resources to transform content into new meaningful tools or experiences.


Audio Tours & Podcasts
Entries can range from audio tours on devices to video and audio podcasts that create links between on-line and/or on-site activities and programs, exhibits, and lectures, creating an augmented and extended experience to a global audience.


Digital Communities
Web sites that offer a virtual space for people to share a common experience, exhibit or interest, thereby creating and facilitating an online community. These sites can target either a broad-based or niche audience and contribute to the process of social networking.


Education & Outreach
Projects that include educational content for children or adults, resources for educators/teachers, “distance learning” courses, pedagogical training tools, and outreach to the community.


Games & Augmented Reality
Challenging interactive activities that educate, entertain, and may involve competing or role playing. Augmented Reality entries merge the real world environment with digital imagery and interfaces via Q codes, cameras, Tag and more.


Interactive Kiosks
A single interactive kiosk in a gallery, visitor center or other public space that offers an alternative, visitor-friendly view of information.


Interpretive Interactive Installations
Multiple kiosks or full gallery installations that require input from visitors to accommodate an educational and entertaining experience.


Mobile Applications
Optimized websites and apps that extend the Museum experience onto mobile devices. This can include q-codes integration, interactive kiosks, GPS technology, outdoor interactive signage and other environmental marketing.


Multimedia Installations
Immersive installations that include text, audio, still images, video, and do not require interactivity.


Online Presence
Web sites, online collections, image databases, and exhibitions that present and interpret museum collections and themes, providing a rich and meaningful virtual experience. Projects should demonstrate effective use of multiple media formats, innovative ways of complementing physical exhibitions or providing surrogates for physical experiences in online only exhibitions.


Public Outreach
Unique approaches showcasing museum initiatives for the press, marketing purposes, and donor development pieces. Could include email newsletters, viral marketing campaigns, fundraising videos, etc.


Video, Film, & Computer Animation
Entries are linear and nonlinear narratives in video format. This includes documentaries, interviews, original cartoons, motion graphics, animations, and stop motion. Individual episodes or entire series may be entered.


Honeysett & Din Student Award
Entries include student works that meet the criteria for any of the listed categories. Student entries can include finished projects created for museums or other educational institutions as well as class projects, prototypes, or concepts.

  • Entries must include a letter from faculty (sponsor, mentor, museum) sent to the Muse chair at musechair@mediaandtechnology.org. The letter that you need from a faculty member has to verify that the project you are submitting was created while you are/were a student in university.
  • Students can send 3 entries, one per category.
  • Universities/Sponsors can send 6 entries.
  • Universities/Sponsors may submit projects on behalf of their students, but must secure student permission prior to sending materials. Entry muse include a letter from the student sent to the Muse Chair at musechair@mediaandtechnology.org.
  • Student or Sponsor may complete online registration for projects submitted.

Eligibility
Individual students or groups of students are eligible to submit a project to this category if enrolled in an accredited art/humanities/science/museum related degree program, or a recent graduate from undergraduate/Masters/PhD programs. (within the last 12 months). (Recent graduates may only submit projects produced as a student.) Entries may also be submitted by universities or museums if the project is completely produced by students as part of their coursework.


Jim Blackaby Ingenuity Award
Winners serve as industry benchmarks for the most cutting-edge, innovative, and advanced practices in Web and application development, demonstrating unparalleled excellence across The Academy’s six criteria: content, structure & navigation, visual design, interactivity, functionality, and overall experience.

The Jim Blackaby Ingenuity Award was introduced in New Orleans at the 2004 MUSE awards ceremony. Jim Blackaby, a board member of the Media and Technology Committee, passed away in the summer of 2003. Jim influenced many in the museum world with his innovative work in information services and Internet strategies. Conceived in his memory, this award recognizes a project that exemplifies the power of creative imagination in the use of media and technology—a project that has a powerful effect on its audience, and one that stands above the others in inventiveness and quality. The winner is selected from submissions to the MUSE awards of all categories and does not necessarily have to be a winner within the category to which it was submitted.

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