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All About the 2002 Muse Award Winners: Art

Gold: Points of Departure: Prototyping a Museum of the Future
San Francisco Museum of Modern Art

Installation

Points of DepartureFrom the producers:
Points of Departure: Connecting with Contemporary Art was an innovative and deliberately experimental exhibition of permanent collection works, encompassiong six curatorial units or themes. The thematic
organization was supported by in-gallery Smart Tables, iPAQ Gallery Explorers (handhelds), Make Your Own Gallery kiosks, and Making Sense of Modern Art kiosks and website. The overarching goal of the exhibition was to explore new ways to use digital technologies to build and sustain a more
meaningful dialogue between contemporary art and our visitors. Themes were chosen based on the ideas, formal impulses, visual structures, and studio practices that drive the artists' own thinking and making, and on questions repeatedly asked by our viewers. All interactive content, from curator interviews and artist videos to activities and texts, was directly linked to the theme of each gallery. The result was a rich dialogue, suggesting a variety of perspectives. The team also created a video Points of Departure:
Prototyping a Museum of the Future to document the experiments.

The judges said:
“One of the best and most ambitious integrations of art and technology in a museum. Great use of archival video. Hearing and seeing artists speak about their work makes a huge difference. Most intelligent use of handheld device. A landmark in exhibition and in media application”


Screenshot of The BallgameGold: The Sport of Life and Death: The Mesoamerican Ballgame
Mint Museum of Art

www.ballgame.org
Production company: Interactive Knowledge

The judges said:
"I found this site to be engaging, entertaining and informative. I've gone back to it several times to revisit some of the information. I am NOT a sports fan! but I did enjoy this."

From the Producers:
"The Sport of Life and Death" web site supports The Mint Museum of Art's traveling exhibition about the world's first team sport—The Mesoamerican Ballgame. The site's design group, Interactive Knowledge, specializes in creating interactive educational experiences that entertain as well as inform. We wanted to take advantage of the technology by using "hands on" activities, video clips, music, and more to teach history and social studies through art. Our target audience is both middle school kids and the general public, so the site had to be colorful and playful, but still look like there's quality information available. We want to provide an educational experience for people not able to attend the exhibition, as well as to prepare and/or expand the knowledge of those who do visit the museum.

Tips:
Grab the user's attention immediately! Make them believe that your site is going to give them something they can't get anywhere else. On our home page we used bright yellows, dramatic art, big text, and some interesting photos to generate excitement. We knew our inside pages would take some time to load on a modem, but the payoff is big. There's a lot to do on one page. Also, you need to strike a balance between pushing the technology envelope for broadband users while providing a rewarding experience for modem users. Rather than creating one site that was either high-bandwidth or low-bandwidth, we chose to present a "smorgasbord" of media and information—something for everybody.


Silver: Arts of Asia
The Minneapolis Institute of Arts

www.artsmia.org/arts-of-asia

Screenshot from Arts of AsiaFrom the producers:
"Arts of Asia is a growing online resource featuring objects from The Minneapolis Institute of Arts' permanent collection. It is intended for museum visitors, teachers, and everyone interested in Asian art, culture, and history. The Web site/gallery kiosk hybrid provides access to all above audiences in two ways: 1) As an in-gallery resource for museum visitors, who can find out more about the works on view as well as the breadth of a collection that connot be fully displayed.
2) For off-site visitors -- from teachers and students to collectors and others -- with an interest in Asian art and culture. Also, the Web medium allows for future expansion of the project, both in the depth of the existing materials and into other areas of this vast collection. The seed for this program was a 1992 interactive videodisc project addressing The Institute's Japanese collection. The desire to preserve and expand that project and bring it to a larger audience led us to choose the Web as a medium."

A tip from the producers:
"Older interpretive materials don't have to die! They can be poured into shiny new containers and, just as importantly, spark interest in new development, new ideas, and a whole new framework. Arts of Asia's roots are in a ten-year-old videodisc program. The project is now a richer resource and, as a Web based project tied to our collection database, has built-in potential for even more material addressing all areas of our Asian collection. Plus, with 3,000 to 4,000 people using Arts of Asia each week, we've truly reached a new audience."

The judges said:
"The size and complexity of the site and the enjoyment with which I roamed through it, finding both things I expected and surprises. Many devices were used effectively to spark my interest."


Silver: Yanardilyi - Cockatoo Creek
Explorers Hall, National Geographic Society
Production Company: Magian Design Studio

Screenshot from YanardilyiFrom the producers:
"This project was originally an initiative of Tanami Network and the Warlpiri Aboriginal community at Yuendumu, a town situated on the edge of the Tanami Desert in Central Australia. Yanardilyi or Cockatoo Creek is an area of land 25km north-west of Yuendumu. The South Australian Museum commissioned a large painting from the community. The result is a magnificent 3m x 4m canvas painted by the Warlukurlangu artists at Yuendumu. A contemporary dot painting, it depicts four Dreaming stories from the Yanardilyi or Cockatoo Creek area. The community originally commissioned Magian Design Studio to create a CD-ROM as a parallel to the project. Explorers Hall at the National Geographic Society Headquarters hosted an important exhibition of Australian Aboriginal Art titled "Spirit Country". Explorers Hall commissioned Magian to create a touchscreen adaptation of the CD-ROM.The touchscreen program gave the museum audience an insight into the processes of creating the artworks and also the history of the development of contemporary arts in an Australian Aboriginal Community."

The challenges facing the producers:
"The project presented a challenge for the production team at Magian. There was a huge range and volume of content that needed to be included in the program with careful consideration of its rich cultural knowledge. The guardianship of knowledge within an Aboriginal community is treated seriously and with care. The passing of knowledge from one person to another involves a mutual participation. In respecting this, we decided to take an unconventional approach and create a navigational structure and a series of screen interfaces designed to encourage exploration before explanation. As the user spends time with the program, a process of discovering and deciphering the data within it becomes apparent. Information is not given in an obvious way: it is found when it is sought. The result is that knowledge is revealed in layers, in response to a willingness to explore and discover."

The judges said:
“Interactive on Aboriginal art from Australia. Interesting choice to privilege visual exploration of the artwork over information display. Information is imbedded in aspects of the art. Sensitivity to the intention and beliefs systems of the artists is commendable."


Bronze: Thomas Eakins
Philadelphia Museum of Art

Thomas Eakins photographFrom the producers:
"This half hour documentary presents new findings about the paintings techniques of the 19th century American artist, Thomas Eakins and reveals for the first time his use of photographic projection in the making of his paintings. Detailed filming of his drawings, paintings and photographs, demonstration of his techniques and special camera effects are used to convey a vivid sense of the process of artistic creation. Eakins was an accomplished draftsman and master of traditional artistic methods, but he also enthusiastically embraced photography and turned it ingeniously to his aims as a painter, creating works of striking individuality, sophistication and realism. In describing how these new discoveries about Eakins’s use of photography were made conservators, historians and scholars afford the viewers a behind-the-scenes look at the rich possibilities of shared and contrasted ideas and cooperative interdisciplinary research."

The judges said:
Complex story set forward in clear and compelling way, involving multiple players. I particularly liked inclusion of scholars' emotinal response to absorbing new way of thinking about Eakins.


Picasso's La VieBronze: Exploring Picasso's LaVie
Cleveland Museum of Art

Production company: Cognitive Applications
Installation

From the producers:
'Exploring Picasso's La Vie' is an interactive display for the 'Picasso: The Artist's Studio' exhibition at The Cleveland Museum of Art. The interactive is based on original research carried out at the museum and uses technology to open new windows on Picasso's creative process.

The installation consists of a large plasma screen mounted vertically on the wall, with speakers mounted below and a cordless mouse sitting on top of a plinth in front of the screen. No computer is visible at all. All the interaction occurs within the boundary of the painting itself. This innovative display creates a feeling of direct interaction with the work of art.

Dr. Holly Witchey, Manager of New Media at the Cleveland Museum of Art, explains, "Our goal was to create an interactive which would involve a number of visitors in a gallery. We wanted something more than a kiosk in a corner. "Exploring Picasso's La Vie" not only spurred visitors to go back to the beginning of the exhibition and look again at the actual work of art, it proved to be a successful multi-generational and multi-modal learning experience. "

The judges said:
“Innovative way of bringing conservation into the galleries and linking it to art history and appreciation. Large screen format works well for variety of visual explorations and for showing multiple views of x-ray and other imaging techniques. Well thought out as a gallery interactive. It seems useful for visitors of all ages.”



Honorable Mentions:


Artists of Brucke: Themes In German Expressionist Prints

Museum of Modern Art (www.moma.org/brucke)
Production company: Second Story

Screenshot from Artists of BruckeFrom the producers:
"This site is The Museum of Modern Art's first, exclusively created "virtual" exhibition and showcases its unparalleled collection of German Expressionist prints and illustrated books. The Brücke group, formed in 1905 in Dresden by four revolutionary architectural students including Ernst Ludwig Kirchner and Erich Heckel, strove to achieve a new synthesis between art and life, bringing meaning back to what they considered the superficial bourgeois existence of German life under Kaiser Wilhelm II. They organized exhibitions and publicized their own work by issuing annual portfolios of prints. Printmaking, and the woodcut in particular, became one of their most important modes of expression. This site presents more than 110 prints arranged into thematic groupings that highlight the issues and motifs central to this seminal movement in the history of modern prints.

"This site was a unique opportunity to explore how interactivity can enhance the exhibition of art. Visitors can tour the eight thematic 'galleries' comprised of more than 50 comparative groupings of art with interpretive text and narrated quotes. Every image in the exhibition links to a larger version with more specific information about the work. Access to a map provides context to where these artists worked, the sites they depicted, plus biographical information on the artists which includes narrated passages from their writings. In the Prints section, viewers can select or 'curate' their own comparative groupings, and personalize their experience by sorting the entire collection according to theme, artist or medium."

The judges said: "Well written, well designed, good organization, easy to navigate, good integration of audio, great images."

Jacob Lawrence: Over the Line
The Phillips Collection
www.phillipscollection.org/html/trvlexbt.html
The judges said: "This was a relatively small scale piece, but I thought it was a model—clear, engaging, effective use of the fluidity of multimedia, simple but effective use of audio, stills, etc. Good teaching resources, nice to include section of related kids art."

Devices of Wonder
J. Paul Getty Trust
www.getty.edu/art/exhibitions/devices
The judges said: “Great hand-on activity for all ages to understand how antique toys were used and enjoyed without touching the real thing. Interface allows for direct interactione without too many words or instructions. Extremely clever.”

Sichuan Web site screen shotGallery Kiosks for Treasures from a Lost Civilization: Ancient Chinese Art from Sichuan
Seattle Art Museum
Installation
The judges said:
“Visually rich. Great combination of objective, narrative, and thematic information. New spin on standard multimedia tricks that make this program very engaging.”

 


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