Annual Muse Award Winners
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All About the 2006 Muse Award Winners: Educational/Interpretive - History and Culture

The VUEguide at MOA
GOLD: The VUEguide at MOA
Museum of Anthropology, Canada, with Ubiquity Interactive

Handheld Multimedia Device

The judges said:
Innovative use of current technology along with a professionally developed and delivered content makes this multimedia production one of the very best. The overall quality is outstanding and the VUEguide demonstrates how technology, arts, and humanities come together to deliver an informative, entertaining, and educational experience.

The producers said:
The VUEguide at the Museum of Anthropology (MOA) is a handheld multimedia device with location-sensing capabilities that brings rich media interpretation — video, audio, graphics and animation — to MOA's world-renowned collection of Northwest Coast art. The VUEguide by Ubiquity provides a new interactive user experience to museum visitors. Placing this interactive device in the hands of visitors takes interpretive media from the realm of the static and general to the realm of the dynamic and personal. Interpretation is customized, moving with visitors in real time as they move through the museum. Incorporating over 2 1/2 hours of interpretive content, the VUEguide covers 100 + objects in MOA's collections with such features as 3D animations that explain artistic motifs and traditions, mini-documentaries that explore the cultural traditions associated with the artifacts, archival photographs and footage, and expert commentary from curatorial staff.

Designing experiences for handheld devices is unlike designing for other interactive media. In the case of designing interpretive content for a handheld, the particular object being viewed is the most important in the perception of the user. Related information or links to other ideas and concepts are less important to the choices that people make in viewing the content. Whereas a user on the Web uses metaphors of surfing and traveling from site to site, users of mobile devices concern themselves with the here and now.

Churchill and the Great Republic

SILVER: Churchill and the Great Republic
Library of Congress with Terra Incognita Productions

http://www.loc.gov/exhibits/churchill/interactive

The judges said:
This is one of the best Web sites we have seen in a long time. The elegant and professional manner in which it is presented is outstanding. From the look-and-feel, the content, the method of delivery, and the navigation, this Web site stands well above many in existence today. Very good job!

The producers said:
In the course of his long and momentous life, Sir Winston Spencer Churchill was connected to America by ties of family, as well as by those stemming from experience and belief. Churchill and the Great Republic examines the life and career of Churchill and emphasizes his lifelong links with the United States—the nation he called "the great Republic." The exhibition was organized by the Library of Congress in cooperation with the Churchill Archives Centre in Cambridge, England, the repository for Winston Churchill's papers. On view at the Library in 2004, Churchill and the Great Republic is currently on a national tour.

The major goal of the online exhibition was to develop a presentation that captured the context of the actual exhibition and took full advantage of the digital medium to allow visitors to chart their own interactive, multi-tiered exploration. Working closely with Terra Incognita, the core team of the online exhibition developed self-directed, multi-layered paths to explore the story—a timeline offers a chronological look at Churchill's long life and career; major themes can be explored, such as his relationship with American presidents and his commanding role in WWII; and finally, more than 200 items relating to Churchill can be examined including letters, photographs, maps, speeches, and personal documents. The result is a unique presentation that appeals to audiences diverse in age, background and knowledge of Churchill.

Collection Icons at the de Young

BRONZE: Collection Icons at the de Young
Fine Arts Museums of San Francisco with Without Walls, Rolling Orange, and Propp+Guerin

Touch-screen Multimedia Presentations

The judges said:
This is an excellent teaching tool that is handsomely designed, and both informative and interactive. It is made up of first-rate research, clarity of presentation, and comprehension level appropriate to multiple age-levels. The interactives foster both learning and creativity. This is a wonderful application of technology to museum learning.

This presentation includes engaging content with variety of activities with seamless meshing of multimedia tools. It has clear and concise explanations on a huge array of topics related to single objects from the collection; great movement and effects, and lush video; very easy navigation, with lots of choices for exploration; excellent, simple design with each element having a clear function; and skillful integration of video and flash. It is quick loading and very activity-centered kiosk, allowing the user to personalize the information acquired, such as calculating one's age with Maya numbers and selecting an individual symbol. The way the technology is used will keep children as well as adults interested.

The producers said:
The term "Collection Icons" refers to three different multimedia presentations projected onto 12 foot high, floor-to-ceiling glass panels in the Kimball Education Gallery. These panels are touch-activated, allowing visitors to interact with the programs. Each presentation explores a particular work that is representative of the museum's collection. The function of Collection Icons is to prepare audiences for the experience of looking critically at art and learning about the rich cultural traditions represented by objects in the museum's collections. We partnered with three Bay Area firms: Without Walls, Rolling Orange, and Propp+Guerin. Without Walls produced the video content, Rolling Orange the user interface, and Propp+Guerin the video and audio technology.

Although we faced the predictable challenges of managing a large and diverse group of creative personalities it proved well worth the effort and allowed each firm to focus on their particular specialties, while engaging in constructive dialogue with the others. Wrestling with the huge body of knowledge and interpretation of the three works of art was demanding. We are grateful for the generous supply of information and advice given by specialists around the world, and for the willingness of our contractors to integrate new content as soon as it became available.

The Pulitzer Photographs

HONORABLE MENTION: The Pulitzer Photographs
The Newseum

Kiosk

The judges said:
This kiosk program includes a moving assemblage of compelling images that document critical moments in history. Its intense focus on the direct experience of the photographers effectively presents interviews with the photographers and enhances the users' understanding and appreciation of the still images. This was a powerful and informative interactive, filled with stunning, dramatic images that are huge and explorable, better viewed here, perhaps, than in their original publications. The program shows good use of high-tech back- and front-ends and lots of computing firepower. All aspects come together to create one of the most effective interactives we have seen.

The producers said:
The goal of this interactive exhibit was to create the most comprehensive collection of Pulitzer Prize winning photographs, and combine it with video interviews with as many surviving winners as possible. We succeeded in interviewing 63 out of a possible 68 winners (not including staff awards) and assembling the most complete collection of these photographs in the world. The kiosk offers visitors access to 12 hours of audio and video clips, more than 1000 photographs, and remarkable insight into some of the most important and influential photographs ever taken. There will be four stations located in the Pulitzer Photography gallery in the new Newseum, and portions of this content will be made available on the Web as part of a rotating online exhibit. This project was produced/curated by Ken Crawford, the kiosk was designed by Libby Melton and programmed and developed by Harland Harris.

All of the video was shot in HD, and runs in the kiosk at 720x1280 pixels as a Windows Media file. We experimented with many bit rates to achieve maximum quality without crashing the system and found that an 11 megabit stream was the most successful for the high end Dell computer we are using.

Watch the Birdie

HONORABLE MENTION: Watch the Birdie
McCord Museum, Canada

http://www.mccord-museum.qc.ca

The judges said:
This production is an extravagant Web site that delivers a lot of information in various forms. The game titled Watch the Birdie was very entertaining, humorous, and informative and it inspired us to explore other games on the site.

The producers said:
We developed the role-playing game Watch the Birdie as part of the virtual exhibition The Photographic Studio of William Notman, which was made possible through the support of the Virtual Museum of Canada. In the game, the player alternately takes on the role of the photographer's client, or that of his apprentice, in the renowned Notman studio in Montréal, around 1870. A great tool for learning about history, this game is a real teaser through which we hoped to introduce some simple photographic notions relevant to the period, while presenting the general context in which these activities took place. Going for the essentials without oversimplifying was quite a challenge! What we wanted most of all was to keep the experience light and fun, while maintaining its authenticity.

The historical content, including the use of original Notman photographic works coloured by the masterful designers of Pakobrats, is the central element of the game and the inspiration for the animations as well as the role-play's humour. An interesting and unforeseen aspect of the game is that many players try harder to fail than to win! By doing their best to avoid choosing correctly, they get to see the amusing animations that follow a wrong answer.

Abraham Lincoln's Crossroads

HONORABLE MENTION: Abraham Lincoln's Crossroads
National Constitution Center with Night Kitchen Interactive

http://www.constitutioncenter.org/lincoln

The judges said:
This excellent presentation of a focused body of material was presented in an engaging interactive format—a game that truly teaches, keeping users fully involved and leaving them informed. Very fine voices, and fun, effective animation of Lincoln's head. Really brings historical material alive. Its use of animation and 3D software was very impressive. The talking Lincoln effect is super-cool; excellent subtle uses of icons and outside images; good-looking set backgrounds; and we loved the spinning heads. Nice use of subtle humor to lighten the experience. Good use of audio and transcripts to allow access to a variety of users. This program works well online—which can be tough when bringing together large files (audio, 3D, animations). The Internet is a good way to make this available to everyone.

The producers said:
"Abraham Lincoln's Crossroads" is an online exhibit designed as an educational companion to the traveling exhibition Lincoln: the Constitution and the Civil War. Without mimicking the organization or structure of the physical exhibition, "Crossroads" engages an intended audience of teens and adults with much of that exhibit's interpretive content. Both projects focus on Lincoln's presidential decision-making. The 13 chronological episodes in "Crossroads" deal with many of the same issues raised in the thematically organized physical exhibition. But they present that content in a Web friendly format useful as both a stand-alone experience or as a classroom extension of the physical exhibition. Three lessons stand out from developing the project: First, while the client is the vision keeper for content messages and project goals, it pays to listen actively to the design team. The idea to use an animated Lincoln and invite users to stand in his decision-making shoes was Night Kitchen Interactive's. Second, Night Kitchen involved an educational specialist as part of the design team, which was important for achieving our pedagogical goals. Finally, it's important to seek content partners. Part of the website's success is the rich immersive visual environment it creates. Almost all the imagery used was donated by the Gilder Lehrman Institute for American History, whose support was crucial to the project's success.

The Bones of History

HONORABLE MENTION:
The Bones of History
Nantucket Historical Association

Film

The judges said:
The storyline and delivery of this production exhibits a true and remarkable documentary leading to the development of the new wing of the Whaling Museum. Weaving between personal interviews and historical artifacts, this film presents a nice balance about the story of a 47-foot sperm whale that washed up on a Nantucket beach on New Year's Day 1998. Most importantly, this documentary provides a context to understand the historic importance of sperm whales to Nantucket Island and changing perceptions of whales in modern days.

The producers said:
The staff working on the film and the adjacent exhibition of the 47-foot sperm whale skeleton saw the film as an opportunity to connect the dry bones of the whale skeleton that hang above the screen with technology that would help "bring to life" the story of this majestic creature. Furthermore, through the use of a fairly simple narrative that jumps back and forth from present day to the past, we attempted to examine that point between a powerful iconic symbol and history, and how our notions of both change over time. It allowed us to better capture a moment in time (the whale's stranding and death) that somehow managed to transcend time and evoke generations of Nantucket history. The medium of film allowed us to reach a wide audience while bringing more depth and information to our visitors than we otherwise would have been able to do through traditional exhibition techniques.



More 2006 Muse Award Winners:

Art  |  History and Culture  |  Science  |  Jim Blackaby Ingenuity Award
Promotional and Marketing  |  Database or Reference Resource  |  Two-way Communication